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标题:
构造规则:{NEW:BEACH !,Chw,Khw,Khs,W*,S*,Xv,Qx*,A*,_* W* flat/shore}
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作者:
admin
时间:
2020-8-24 16:22
标题:
构造规则:{NEW:BEACH !,Chw,Khw,Khs,W*,S*,Xv,Qx*,A*,_* W* flat/shore}
它用于构造海滩,
此处海滩指的是浸在水中、陆上透过水能看到部分。
搜索NEW:BEACH宏定义,该宏没中间过程,直接转入最后定义。
#define NEW:BEACH TERRAINLIST ADJACENT IMAGESTEM
[terrain_graphics]
map="
, 2
*, 3
, 1
*, *
, *"
[tile]
pos=1
type={ADJACENT}
set_no_flag=beach-@R0-[@R5,@R1]
[/tile]
[tile]
pos=2
type={TERRAINLIST}
set_no_flag=beach-@R2-@R3
[/tile]
[tile]
pos=3
type={TERRAINLIST}
set_no_flag=beach-@R4-@R3
[/tile]
rotations=tr,r,br,bl,l,tl
[image]
# wmlscope: start ignoring
name={IMAGESTEM}-concave-@R0-@R5.png
# wmlscope: stop ignoring
layer=-500
center=90,144
base=90,144
[/image]
[image]
# wmlscope: start ignoring
name={IMAGESTEM}-concave-@R0-@R1.png
# wmlscope: stop ignoring
layer=-500
center=90,144
base=90,144
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, 2
*, 3
, 1
*, *
, *"
[tile]
pos=1
type={TERRAINLIST}
set_no_flag=beach-@R0-[@R5,@R1]
[/tile]
[tile]
pos=2
type={ADJACENT}
set_no_flag=beach-@R2-@R3
[/tile]
[tile]
pos=3
type={ADJACENT}
set_no_flag=beach-@R4-@R3
[/tile]
rotations=tr,r,br,bl,l,tl
[image]
# wmlscope: start ignoring
name={IMAGESTEM}-convex-@R0-@R5.png
# wmlscope: stop ignoring
layer=-500
center=90,144
base=90,144
[/image]
[image]
# wmlscope: start ignoring
name={IMAGESTEM}-convex-@R0-@R1.png
# wmlscope: stop ignoring
layer=-500
center=90,144
base=90,144
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, 2
*, 3
, 1
*, *
, *"
[tile]
pos=1
type={TERRAINLIST}
set_no_flag=beach-@R0-@R5
[/tile]
[tile]
pos=2
type={ADJACENT}
set_no_flag=beach-@R2-@R3
[/tile]
[tile]
pos=3
type=!,{TERRAINLIST},{ADJACENT}
[/tile]
rotations=tr,r,br,bl,l,tl
[image]
# wmlscope: start ignoring
name={IMAGESTEM}-convex-@R0-@R5.png
# wmlscope: stop ignoring
layer=-500
center=90,144
base=90,144
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, 2
*, 3
, 1
*, *
, *"
[tile]
pos=1
type={TERRAINLIST}
set_no_flag=beach-@R0-@R1
[/tile]
[tile]
pos=2
type=!,{TERRAINLIST},{ADJACENT}
[/tile]
[tile]
pos=3
type={ADJACENT}
set_no_flag=beach-@R4-@R3
[/tile]
rotations=tr,r,br,bl,l,tl
[image]
# wmlscope: start ignoring
name={IMAGESTEM}-convex-@R0-@R1.png
# wmlscope: stop ignoring
layer=-500
center=90,144
base=90,144
[/image]
[/terrain_graphics]
#enddef
复制代码
TERRAINLIST:!,Chw,Khw,Khs,W*,S*,Xv,Qx*,A*,_*(不是荒废的城堡、荒废的主楼、水类、沼泽类、Void、裂隙、冰雪地类的地形)
ADJACENT:W*(水类地形,包括深水、浅水、浅滩、礁石)
IMAGESTEM:flat/shore
包含四个旋转模板,每个模板产生6条,总计24条规则。
先后次序依次是6条内凹(concave)、6条外凸(convex)、6条内凹(concave)、6条外凸(convex)。
需要的文件名类似{IMAGESTEM}-concave-@
R0-@R1.png
、{IMAGESTEM}-convex-@
R0-@R1.png
。
层值是-500,标记类似“beach-@R0-@R5”,beach字符只有此规则有,因此只要地形满足条件,这规则都会被用上。
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纯红色:shore-concave-tr-r.png
绿色:shore-concave-tr-tl.png
蓝色:shore-convex-tr-r.png
紫红色:shore-convex-tr-tl.png
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